Monday, January 20, 2014

How Fitbit Succeeds at Consumer Engagement

For those of us that love gadgets, self-data monitoring and keeping healthy, the Fitbit is the ideal gadget. In case you’re not familiar with Fitbit, the Fitibit is a tracker you wear around your wrist—similar to a bracelet or watch—and it will magically count your calories, steps taken and monitor how well you sleep. Actually there is a lot of science and mathematics behind how the device figures out your steps, but it seems supernatural.

Not only is the Fitbit a great device for keeping track of your health, the company is a master at using marketing tools such as gamification, social and community to keep users engaged.

Gamification is the use of gaming principals—like earning levels or points—in order to reward users for engaging. This is similar to Yelp’s leader boards or becoming a “mayor” on Foursquare for checking into a place more than anyone else. For Fitbit, gamification includes providing badges for reaching different milestones—lifetime steps or walking 5K, 10K and 15K steps in one day. In addition, you’ll get a big green smile for every goal that you meet. I personally love trying to reach as many goals of possible. Fitibit has daily goals for number of steps, miles walked, calories burned, number of active minutes and ounces of water drank. 

Implementing social into the Fitbit application helps to keep users motivated as well. With your permission, the Fitbit application will look for users in your smartphone contacts and Facebook friends and provide a list of Fitbit users you can add. Once connected, you can view your friends’ steps, send messages, cheers and taunts. In addition, if you like to brag to a wider group of people, the application allows you to send automatic tweets as well as Facebook and WordPress blog posts from your Fitbit on your activity.

My Fitbit Dashboard - Friends names removed for privacy

If earning badges and competing with friends isn’t enough to keep you engaged, Fitbit also provides a community to help keep you motivated. You have the opportunity to join different types of groups for Fitbitters ranging from groups for desk-jockeys to age-based (30s, 40s, 60s) to location.

If you’re in the business of trying to engage users, Fitbit provides some powerful lessons on how a combination of gamification, social and community can help keep users motivated and engaged.

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